After four years of hype, setbacks, and promises, No Man’s Sky finally arrived in 2016 to waves of disappointment and criticism. But developer Hello Games never abandoned its ambitious open-world space sim and has been improving some of its flaws with updates, the largest of which will arrive this summer.
Such was the anticipation over No Man’s Sky and the game’s procedurally generated 18 quintillion planets, both Hello Games and Kotaku journalist Jason Schreier received death threats when it was delayed for an extra 49 days. But the finished game was far from what most people were expecting, failing to live up to its pre-release footage and lacking a multiplayer option.

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