One year on from the release of the PlayStation 4 Pro, the fortunes of Sony’s ‘supercharged’ console have varied. While titles like Gran Turismo Sport and Horizon Zero Dawn have demonstrated just how well console titles can scale to 4K HDR displays, too many games are delivering lacklustre results that only offer a smaller, more incremental upgrade over the base PS4 experience. Now it’s Microsoft’s turn, with the new Xbox One X offering more of a brute force approach to tackling the 4K challenge.
The rationale behind the Xbox One X’s hardware specification is simple: if ultra HD resolution uses four times as many pixels as standard 1080p, why not make the graphics hardware in the new box four times more powerful than the existing base console? And in a world where the PC versions of multi-platform titles can eat up eight gigs of VRAM owing to their higher resolution artwork aimed at 4K displays, why not bump up the memory provision of the new machine to a massive 12GB of GDDR5?