Sea of Thieves is fantastic. I’m just going to go ahead and start this off by saying that, with a full understanding of all of the caveats being put forward by people around the Internet related to the amount of content contained within. In fact, this article hopes to deal with some of those alleged issues. Having been out for just over two weeks, the landmark game — I am perfectly comfortable calling it that — by Rare Ltd. has made much more than a splash, redefining how we look at online multiplayer games. Or at least it should be.
Many in gaming communities from Twitch and YouTube to Reddit and Twitter have been admonishing Rare for releasing such a “shallow” game, devoid of substantial content. In just over a week, I’ve already heard from numerous gamers that they are already getting bored with Sea of Thieves, and leaving it for deeper waters. Others have criticized the game for its lack of a traditional RPG advancement structure; utilizing levels, skills, and ultimately some sort of character progression which is often what keeps players coming back to these types of games. While the game does contain advancement in the form of your three Factions, for some this does not appear to be enough to keep them from jumping ship.
I’m here to say that the problem isn’t Sea of Thieves; it’s people’s perspectives and expectations of Sea of Thieves.