It has now been several days since the release of NVIDIA’s GeForce RTX 2080 Ti and RTX 2080 video cards. By now gamers are fully immersed in the light and glory that is Ray Tracing and DLSS in their games. Gamers are raving at how great the gameplay experience has been improved by NVIDIA RTX features. People are selling their GeForce GTX 1080 Ti’s in droves, and plopping down hard cash on shiny new GeForce RTX video cards. A new world peace has just erupted. Psych, gotcha.
We aren’t exactly reveling in the sweet shiny bath of Ray Traced lights, or high resolution DLSS pristine images. It seems the entire game developer community missed the memo about NVIDIA’s RTX Ray Tracing and DLSS features. As it stands right now, almost a week since launch, there are literally no games that have NVIDIA RTX features enabled. Even if there were, Windows 10 currently does not support these features.
Shadow of the Tomb Raider newly released on September 14th won’t support Ray Tracing till a patch comes out, who knows when. Another Ray Traced game, like Battlefield V has been delayed until November 20. As it stands, there is no way to test real-world gameplay and image quality of NVIDIA GeForce RTX features Ray Tracing and DLSS. The two key components of what make a GeForce RTX card, an RTX card.
As it stands, all we can do is use the video cards as they’ve always been used, for good ole rasterized gaming. That is, gaming as we’ve known it for the last couple decades.